Understanding digital liminality is essential to recognize the challenges and benefits that come with living in this intertwined space. It can guide us in developing strategies to ensure meaningful and safe interactions, especially for younger generations navigating these blended realities.
Digital Liminality is a concept that borrows from the term “liminality,” traditionally used in anthropology. At its core, liminality describes transitional states or in-between phases.
In today’s world, there’s an increasing blurring between our online and offline lives. With the proliferation of digital technology and the internet, we often find ourselves in a liminal space – not entirely immersed in the physical world around us nor fully absorbed in the digital realm.
Digital liminality also relates to how we construct and understand our identities. Online, we might portray a certain version of ourselves, which might be different from our offline persona. This duality can especially impact young individuals who are still in the process of forming their identities.
Time often feels distorted in digital spaces. For instance, hours might feel like minutes on a captivating game or social media platform. This dislocation from “real-world time” can be seen as a form of digital liminality.
Just as rites of passage in various cultures involve liminal phases where individuals are neither in their former state nor in their future one, digital liminality encapsulates the constant transition between the online and offline, between being connected and disconnected.
Relevance to Children
Children growing up in this digital age are native inhabitants of these liminal spaces. They often seamlessly transition between online games, virtual classes, and then to offline activities like physical play or face-to-face interactions. Their experiences are deeply intertwined with digital platforms, making it crucial for parents, educators, and policymakers to understand and navigate the complexities of digital liminality.
How can parents be made more aware of the potential negative effects of excessive screen time?
How can children be empowered to self-regulate their screen usage?
How can communities organize weekly outdoor play sessions for local children?
Enhancing the quality of screen time for preteens while maintaining a balance with real-life activities
What does ‘quality’ mean in this context? Is it educational content? Creative activities? Or social interaction?
What is meant by ‘balance’? Is it about reducing the amount of screen time, or is it about the balance between activities done during screen time and real-world activities?
Born in the mid-1990s to the mid-2000s and later, iGen is the first generation to spend their entire adolescence in the age of the smartphone. With social media and texting replacing other activities, iGen spends less time with their friends in person—perhaps why they are experiencing unprecedented levels of anxiety, depression, and loneliness. (Twenge, 2017)
As this new group of young people grows into adulthood, we all need to understand them: Friends and family need to look out for them; businesses must figure out how to recruit them and sell to them; colleges and universities must know how to educate and guide them. And members of iGen also need to understand themselves as they communicate with their elders and explain their views to their older peers.
https://www.unicef.org/child-rights-convention/convention-text-childrens-version
In 2021, over half of the global population, equating to 4.3 billion people, were on social media, representing over 90% of all internet users (We Are Social 2021). Given these numbers, the consequences of social media’s growth are likely vast. Research has shown that when Facebook was introduced to a college, it adversely affected students’ mental well-being. Our data suggest that harmful social comparisons are a primary cause. Overall, the recent mental health decline in teenagers and young adults could be linked to social media.
How can preteens (9-12 years) improve the quality of their screen time and maintain a balance with their real life?
How can preteens elevate the quality of their time online while ensuring they remain grounded in their offline experiences?
Negative effects of excessive screen time
Too much screen time can affect children’s physical, emotional and cognitive development.
From an evolutionary perspective, change and adaptation are an integral part of biological evolution, so it’s possible that our brains are adapting and changing in certain ways due to exposure to the digital age. Some researchers argue that these changes are not necessarily negative and can have a variety of positive aspects, such as an increased ability to process digital information and the ability to multi-task.(Greenfield, 2016; Prensky, M. 2009; Sparrow, Liu, & Wegner, 2011 )
Furthermore, Prensky M (2009) argues that digital enhancements to human cognition are an inevitable progression in our society, akin to advancements like writing and the printing press. While acknowledging the ethical concerns these enhancements might present, He advocates for accepting and promoting such enhancements while remaining cognizant of potential risks, viewing them as the next step in human progress and intellectual evolution.
Conversely, however, excessive screen time can have negative consequences, such as decreased attention and concentration and reduced ability to interact socially. Extended use of screens has been associated with decreased activity and increased snacking in children, which can raise the risk of obesity (American Academy of Pediatrics, 2016). Continuous late-night screen usage can cause sleep disruption and sleep deprivation complications (Chahal et al., 2013). Anxiety and depression: Extreme screen use has been related to symptoms of anxiety and depression in children and adolescents (Twenge & Campbell, 2018). Extreme screen use can diminish children’s social interaction abilities (Uhls et al., 2014). Children who spend extended periods of time in front of screens are more prone to experiencing attention problems (Lissak, 2018). Extended use of screens could be linked to lower academic performance (Houghton et al., 2018). Excessive use of media: Some children may experience symptoms of a media usage disorder due to screen time (American Psychiatric Association, 2013).
The urgent need for multimodal literacy
Changes in media environments and children’s practices of use lead to changes in childhood and socialization and in the development of their view of the world as well. Given the increase in children’s digital activities on personal electronic devices as well as more sophisticated forms of data collection and analysis by online companies, there are growing concerns about datafication and new forms of marketing that are targeting children more directly. Children are viewed in a largely polarised way, either as passive victims of marketing or as active and “empowered” consumers. (Buckingham & Willett, 2022)
Digital media Addictive behaviour has focused mostly on Internet use and video games, yet the growing use of applications and texting (mostly on mobile devices) may also lead to addictive behaviour (Love et al., 2015). While males appear to demonstrate video game addiction, the addictive behaviour of females is found to be focused primarily on social networking (Andreassen et al., 2016)
https://alcott.concordps.org/jpeachey/wpcontent/uploads/sites/4/2016/05/Pediatrics_November2015.pdf
McDaniel, B. T., & Radesky, J. S. (2018). Technoference: Parent distraction with technology and associations with child behaviour problems. Child development, 89(1), 100-109.
Separately, excessive technology use has been explored in relation to internet addiction and self-reported problematic phone behaviours, such as struggling to disconnect or constantly thinking about possible incoming messages. Such behaviours have been linked to mental health problems such as depression, anxiety and social challenges (Bianchi & Phillips, 2005). Issues such as relationship anxiety, poor self-control, habitual phone checking, and feeling obligated to respond to calls or texts have been identified (Cheever et al., 2014; Bayer & Campbell, 2012; Rainie & Keeter, 2006).
In understanding what counts as ‘problematic’ media use among parents, research has examined how parental digital use relates to their interactions with children. Just as background television can disrupt parent-child play (Kirkorian et al., 2009), recent evidence suggests that parents who use mobile technology around their children tend to be less engaged with them (Radesky et al., 2015a), less responsive to their needs (Hiniker et al., 2015), and sometimes even hostile when their children seek attention (Radesky et al., 2014). Such disruptions in parenting due to technology also correlate with mothers feeling that they are not co-parenting effectively (McDaniel & Coyne, 2016b). Both children and parents have expressed concerns about this issue. Children believe that parents should avoid technology during family time (Hiniker et al., 2016), while parents admit that being on their devices makes them feel like they are multitasking and, therefore, less effective parents (Radesky et al., 2016).
The American Academy of Pediatrics advises parents to refrain from exposing their children under 2 years to media, citing the absence of proof regarding its educational benefits and possible adverse impacts on early brain and health growth. But parents report that children aged 0 to 2 years engage with screen media for approximately 2 hours daily. It’s believed that, on average, children start viewing content aimed at infants when they’re about 5 months old.(Richert et al., 2010)
Digital literacy refers to the ability to effectively use, understand, evaluate, and participate in digital technologies (Buckingham, 2013). This is considered an essential skill in today’s information-driven society. Digital literacy goes beyond mere technical abilities and encompasses the capacity to analyse and assess information, communicate in digital environments, and create and express through digital media. (Sefton-Green et al., 2016) As a result, individuals can make better decisions in learning, work, and daily life within digital contexts (Livingstone, Van Couvering & Thumim, 2008; Marsh et al., 2005).
References:
Berryman, Chloe, Christopher J. Ferguson, and Charles Negy. 2018. “Social Media Use and Mental Health among Young Adults.” Psychiatric Quarterly
Buckingham, D. (2013). Media education: Literacy, learning and contemporary culture. John Wiley & Sons.
Buckingham, D., & Willett, R. (2022). Constructing children as consumers. In The Routledge international handbook of children, adolescents, and media (pp. 49-56). Routledge.
Greenfield, P. M. (2016). Social change, cultural evolution, and human development. Current Opinion in Psychology, 8, 84-92.
Griffiths, Mark D., Daria J. Kuss, and Zsolt Demetrovics. 2014. “Social Networking Addiction: An Overview of Preliminary Findings.” In Behavioral Addictions, edited by Kenneth Paul Rosenberg and Laura Curtiss Feder, 119–141. San Diego: Academic Press.
Kabali, H. K., Irigoyen, M. M., Nunez-Davis, R., Budacki, J. G., Mohanty, S. H., Leister, K. P., & Bonner, R. L. (2015). Exposure and Use of Mobile Media Devices by Young Children. Pediatrics, 136(6), 1044-1050.
Lemish, D. (Ed.). (2022). The Routledge International Handbook of Children, Adolescents, and Media (2nd ed.). Routledge
Livingstone, S., 2008. Internet literacy: Young people’s negotiation of new online opportunities. MIT Press.
Marsh, J., Brooks, G., Hughes, J., Ritchie, L., Roberts, S. & Wright, K., 2005. # Digital beginnings: Young children’s use of popular culture, media and new technologies.
McDaniel, B. T., & Radesky, J. S. (2018). Technoference: Parent distraction with technology and associations with child behavior problems. Child development, 89(1), 100-109.
Persson, Petra, and Maya Rossin-Slater. 2018. “Family Ruptures, Stress, and the Mental Health of the Next Generation.” American Economic Review
Prensky, M. (2009). H. Sapiens Digital: From Digital Immigrants and Digital Natives to Digital Wisdom. Innovate: Journal of Online Education, 5(3)
Richert, R.A., Robb, M.B., Fender, J.G. & Wartella, E., 2010. Word Learning From Baby Videos. Archives of Pediatrics & Adolescent Medicine, 164(5), pp.432-437.
Sefton-Green, J., Marsh, J., Erstad, O. & Flewitt, R., 2016. Establishing a research agenda for the digital literacy practices of young children: A white paper for COST Action IS1410.
Sparrow, B., Liu, J., & Wegner, D. M. (2011). Google effects on memory: Cognitive consequences of having information at our fingertips. Science, 333(6043), 776-778.
Twenge, J.M., 2017. iGen: Why Today’s Super-Connected Kids Are Growing up Less Rebellious, More Tolerant, Less Happy–and Completely Unprepared for Adulthood–and What That Means for the Rest of Us. Atria Books.
Twenge, Jean M., and W. Keith Campbell. 2019. “Media Use Is Linked to Lower Psychological
Well-Being: Evidence from Three Datasets.” Psychiatric Quarterly
Vogel, Erin A., Jason P. Rose, Lindsay R. Roberts, and Katheryn Eckles. 2014. “Social Comparison, Social Media, and Self-Esteem.” Psychology of Popular Media Culture
We Are Social. 2021. Digital 2021 April Global Statshot Report. New York: We Are Social